A Review of OpenGL Programming on Mac OS X
April 12th, 2008 | by Jose | published in Mac, OpenGL, Programming
All of the explanations are crystal clear, focused into the concepts and techniques OpenGL developers really need. The book comprises OpenGL architecture and configuration on OS X, and the various APIs we can use in order to create OpenGL applications, specifically, CGL, AGL, Cocoa, (our old buddy) GLUT, and X11 APIs.
