April 28th, 2008 | by
Jose | published in
Assembler, Debug, History, Retro
Translation of the second line is a direct and solved issue. What about jmp 114? Well, we want to jump over the data (18 bytes, one byte per each character in the string.) IASDM tell us (Appendix B) that the opcode for unconditional jumps in the same segment is 11101011, which in hexadecimal, is expressed as EB.
April 20th, 2008 | by
Jose | published in
Programming, Software Engineering
Analysis, Design, and related topics are for sissies, and for allowing professors of Computer Science who are bad at mathematics to make a living. SDLC is a pony. Cowboys ride horses.
April 17th, 2008 | by
Jose | published in
Assembler, Debug, History, Programming, Retro
The Go command (g) will run the program starting at the given address (in this case, CS:0100) If everything goes right, the program should output the intended “hello, world!” string, and finish with the message “Program terminated normally.”
April 12th, 2008 | by
Jose | published in
Mac, OpenGL, Programming
All of the explanations are crystal clear, focused into the concepts and techniques OpenGL developers really need. The book comprises OpenGL architecture and configuration on OS X, and the various APIs we can use in order to create OpenGL applications, specifically, CGL, AGL, Cocoa, (our old buddy) GLUT, and X11 APIs.